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Marco Tempest is a frequent keynote speaker at tech conferences around the world, a Directors Fellow at the MIT Media Lab and a creative technologist at the NASA Jet Propulsion Laboratory.
Marco is executive director of the NYC MagicLab, a science consortium exploring Illusion and digital technology. Applications include media, marketing, entertainment and the prototyping of future technologies via immersive experiences.
Marco is deeply embedded in the tech industry and has regular interactions with product teams in an
advisory capacity or as consultant or developer for prototype consumer technologies. He currently serves as an Accenture Luminary and the Accenture Lead Consultant for Extended Reality.
Is best known as a magician/performance artist who combines video, computer graphics and other technology of the moment with the ideas and technology of magic. His television series The Virtual Magician has aired in some 49 markets worldwide.
A native of Zurich, Switzerland, Tempest won numerous awards as a youngster for his use of illusion with contemporary choreography. While still in his teens, he became one of Europe's top professional magicians as part of the duo United Artists. Collaborating with Martin Cottet, Tempest presented an unusual four-hands "flash act" in showrooms and on television throughout Europe and Asia.
In 1989, Tempest began developing his own style with visual and conceptual "dance magic". His show "Key of the Imagination" incorporated a distinctive Eastern style including fans, origami, Kabuki streamers and boomerangs. Tempest was soon touring worldwide, picking up such honors as New York's World Cup of Magic and Madrid's World Championship of Magic Award.
Tempest's interest in digital technologies generated his unusual performance style, in which an exploration of illusion arts merged with interactive high-tech animation. The result was his "NeXT Wave of Magic," which premiered in Zurich in December 1991. Tempest's use of a 32-screen video wall and the latest in techno-music earned him star spots in television variety shows, commercials, performing arts centers and corporate events in the U.S., Japan, France, Monte Carlo, Germany, Spain, and the UK. His ability to transform logos and products into 3-D animatronics put him much in demand on the corporate market, which became a major focus of his work for the next 15 years.
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